A downloadable game

Buy Now$3.00 USD or more

Light to Your Heart is game about building intimacy through candles, sharing, and the dark. Over the course of the game, players will learn about each other and possibly by the end, no longer need lights to truly see each other. There candles that separate you and your gaming partner, as the candles go out, the room darkens but that's alright, because you get to truly see each other by the end of the game. 

The PDF also contains alternative play methods including set up if your gaming partner is far away and not able to be in the same room with you. Additionally, there is a game mode for multiple players, allowing a small group to develop intimacy with each other. 

If you enjoy this game, please leave a comment below or reach out to @deathbymage on Twitter. 

Purchase

Buy Now$3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

Light to Your Heart v1.pdf 1 MB

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Development log

Comments

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(2 edits)

Light To Your Heart is an intimate two-player-or-multiplayer, 12 page rpg that uses darkness as a device for allowing people to be more open emotionally.

It uses cards and candles for its mechanics, and there are rules for playing it both in the same room or remotely.

That said, while it uses the deck of cards to generate prompts, it doesn't spell them out. Unlike most other games I've seen of this sort, you need to come up with your own questions for your partners, and vice versa.

If you like games about intimacy, I think this is a really good addition to your library. The use of candles and darkness does a lot to create a strong mood to the game, and you could probably splice it into another two-player system if you wanted to. Alternately, you could flip the tone entirely and use the game to tell ghost stories by changing the rules to "blow out a candle when an answer is sufficiently eerie."

Overall, I'd recommend this.


Minor Issues:

-Page 5, "four candles their side of the table." on their side

(+1)

Thank for the very kind review! Sorry it took so long to respond back to this, I initially went for the freeform prompts as a way for the players to have opportunities to be emotional vulnerable if they so wished and allow them to determine what they wanted to share that was comfortable to them. I really love the idea you had for turning the game to tell ghost stories, and now I have ideas spinning in my head. Thank you again! 

No worries! Candles as a game mechanic always make me think of ghost stories, and Light to Your Heart was really cool to read.